Properly determine the insertion edge when triangulation to avoid having to sort each vertex later
Synchronize the plane viewer to prevent incorrect index saving when switching planes too quickly
Use the shape instead of collision shape for summoned physics objects
Check for chain destination vs origin comparison only before intersection
Force move vertex horizontally if within VERTEX_TOLERANCE of another vertex
Share chains across partitions that are being combined
Use linked hash set for reproducibility when required
Split chain generation into three smaller methods
Fixed error when certain chains skip certain vertices, specifically after splitting a partition
Hide internal classes
Add conversion to external classes when returning data
Update the polygon viewer
Update chain intersections in parallel
Sort edges cleaner
Resolve some TODOs
Removed a lot of debug code
Added comments
Fixed partition monotone not setting the vertex after unlinking edges
Added some better java awt stuff
Added a method to copy meshes
Should now sort edges based on the correct cross product
Fixed support edge connecting to the wrong vertex
Added in some more checks
Draw shapes slightly more correctly?