Improve tessellation algorithm
Added new mesh class Rewrite mesh algorithms to be less error prone Make code more concise Tried to add some documentation Added half edge set
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@@ -1,5 +1,7 @@
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package com.aaaaahhhhhhh.bananapuncher714.tess4j;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.Vector2d;
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public class Vertex {
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private HalfWing wing;
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private Vector2d position;
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