Updated the plugin to mesh chunks properly; Use the visual shape for chunk generation

This commit is contained in:
2025-05-24 03:57:21 -04:00
parent 1599e1feb1
commit 9fcab219af
2 changed files with 327 additions and 128 deletions

2
.gitignore vendored
View File

@@ -7,3 +7,5 @@ new_chunks
images
chunk_models
chunk_models_new
chunks_test
chunk_models_test

View File

@@ -3,11 +3,17 @@ package com.aaaaahhhhhhh.bananapuncher714.minietest;
import java.io.File;
import java.io.FileWriter;
import java.io.IOException;
import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.stream.Collectors;
import java.util.Set;
import org.apache.commons.lang.SystemUtils;
@@ -36,11 +42,18 @@ import org.bukkit.util.Vector;
import org.joml.Matrix4f;
import org.joml.Quaternionf;
import com.aaaaahhhhhhh.bananapuncher714.mesh.Mesh;
import com.aaaaahhhhhhh.bananapuncher714.mesh.Polygon;
import com.aaaaahhhhhhh.bananapuncher714.mesh.region.simple.RegionRuleWinding;
import com.aaaaahhhhhhh.bananapuncher714.mesh.region.simple.RegionSimple;
import com.aaaaahhhhhhh.bananapuncher714.mesh.region.simple.RegionSimple.GluWindingRule;
import com.aaaaahhhhhhh.bananapuncher714.minietest.command.SubCommand;
import com.aaaaahhhhhhh.bananapuncher714.minietest.command.executor.CommandExecutableMessage;
import com.aaaaahhhhhhh.bananapuncher714.minietest.command.validator.InputValidatorInt;
import com.aaaaahhhhhhh.bananapuncher714.minietest.command.validator.sender.SenderValidatorPlayer;
import com.aaaaahhhhhhh.bananapuncher714.minietest.objects.ChunkLocation;
import com.aaaaahhhhhhh.bananapuncher714.minietest.objects.mesh.Facet;
import com.aaaaahhhhhhh.bananapuncher714.minietest.objects.mesh.MeshBuilder;
import com.aaaaahhhhhhh.bananapuncher714.minietest.util.FileUtil;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.PhysicsSpace.BroadphaseType;
@@ -52,8 +65,10 @@ import com.jme3.bullet.collision.PhysicsCollisionObject;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
import com.jme3.bullet.collision.shapes.MeshCollisionShape;
import com.jme3.bullet.collision.shapes.PlaneCollisionShape;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.collision.shapes.infos.IndexedMesh;
import com.jme3.bullet.joints.New6Dof;
import com.jme3.bullet.joints.PhysicsJoint;
import com.jme3.bullet.joints.motors.MotorParam;
@@ -65,7 +80,9 @@ import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import net.minecraft.core.BlockPosition;
import net.minecraft.server.level.WorldServer;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraft.world.phys.shapes.VoxelShapeCollision;
public class MiniePlugin extends JavaPlugin {
private static final int TIME_STEPS = 5;
@@ -77,6 +94,8 @@ public class MiniePlugin extends JavaPlugin {
private float tick = 0;
private Map< PhysicsCollisionObject, AuxiliaryDisplayStruct > linkedDisplays = new HashMap< PhysicsCollisionObject, AuxiliaryDisplayStruct >();
private PhysicsRigidBody planeBody;
private Set< PhysicsCollisionObject > active = new HashSet< PhysicsCollisionObject >();
private Set< PhysicsCollisionObject > isTnt = new HashSet< PhysicsCollisionObject >();
@@ -101,9 +120,9 @@ public class MiniePlugin extends JavaPlugin {
space = new PhysicsSpace( BroadphaseType.DBVT );
PlaneCollisionShape plane = new PlaneCollisionShape( new Plane( new Vector3f( 0, 1, 0 ), 0 ) );
PhysicsRigidBody planeBody = new PhysicsRigidBody( plane, PhysicsBody.massForStatic );
planeBody = new PhysicsRigidBody( plane, PhysicsBody.massForStatic );
planeBody.setPhysicsLocation( new Vector3f( 0, 128, 0 ) );
space.addCollisionObject( planeBody );
// space.addCollisionObject( planeBody );
space.setAccuracy( 1f / ( TIME_STEPS * 20f ) );
space.addContactListener( new ContactListener() {
@@ -139,9 +158,9 @@ public class MiniePlugin extends JavaPlugin {
@EventHandler
private void onChunkLoad( ChunkLoadEvent event ) {
if ( event.getWorld().getName().equalsIgnoreCase( "world" ) ) {
getLogger().info( "Loading chunk..." );
// getLogger().info( "Loading chunk..." );
// scanAndGenerate( event.getChunk() );
saveChunk( event.getChunk() );
// saveChunk( event.getChunk() );
}
}
@@ -158,8 +177,8 @@ public class MiniePlugin extends JavaPlugin {
}, this );
getLogger().info( "There are " + Bukkit.getWorld( "world" ).getLoadedChunks().length + " chunks" );
getLogger().info( "Converted " + saveAllChunks( Bukkit.getWorld( "world" ) ) );
// getLogger().info( "There are " + Bukkit.getWorld( "world" ).getLoadedChunks().length + " chunks" );
// getLogger().info( "Converted " + saveAllChunks( Bukkit.getWorld( "world" ) ) );
Bukkit.getScheduler().runTaskTimer( this, () -> {
if ( !paused ) {
@@ -279,9 +298,7 @@ public class MiniePlugin extends JavaPlugin {
displayData = Material.TNT.createBlockData();
}
CraftBlockData data = ( CraftBlockData ) displayData;
BoundingBox[] boxes = convertFrom( data.getState().f( null, null ) );
BoundingBox[] boxes = convertFrom( getShape( displayData, null, BlockShapeType.VISUAL_SHAPE ) );
Vector blockCenter = calculateCenter( boxes );
CollisionShape box;
@@ -338,12 +355,10 @@ public class MiniePlugin extends JavaPlugin {
loc.setDirection( new Vector( 0, 0, 0 ) );
BlockData displayData = Material.IRON_TRAPDOOR.createBlockData();
CraftBlockData data = ( CraftBlockData ) displayData;
final Vector scale = new Vector( 5, 2, 5 );
BlockPosition pos = new BlockPosition( loc.getBlockX(), loc.getBlockY(), loc.getBlockZ() );
BoundingBox[] boxes = convertFrom( data.getState().f( ( ( CraftWorld ) loc.getWorld() ).getHandle(), pos ) );
BoundingBox[] boxes = convertFrom( getShape( displayData, loc, BlockShapeType.VISUAL_SHAPE ) );
for ( BoundingBox box : boxes ) {
Vector min = box.getMin().multiply( scale );
Vector max = box.getMax().multiply( scale );
@@ -419,7 +434,30 @@ public class MiniePlugin extends JavaPlugin {
Player player = ( Player ) sender;
player.sendMessage( "Registering chunk..." );
player.sendMessage( "Registered " + scanAndGenerate( player.getLocation().getChunk() ) );
scanAndGenerate( player.getLocation().getChunk() );
} ) )
.add( new SubCommand( "plane" )
.defaultTo( ( sender, args, params ) -> {
Player player = ( Player ) sender;
if ( planeBody != null ) {
if ( planeBody.getCollisionGroup() == PhysicsCollisionObject.COLLISION_GROUP_01 ) {
player.sendMessage( "Disabling plane" );
planeBody.setCollisionGroup( PhysicsCollisionObject.COLLISION_GROUP_02 );
} else {
player.sendMessage( "Enabling plane" );
planeBody.setCollisionGroup( PhysicsCollisionObject.COLLISION_GROUP_01 );
}
} else {
player.sendMessage( "Plane does not exist!" );
}
} ) )
.add( new SubCommand( "save" )
.defaultTo( ( sender, args, params ) -> {
Player player = ( Player ) sender;
player.sendMessage( "Saving chunk..." );
player.sendMessage( "Saved " + saveChunk( player.getLocation().getChunk() ) + " boxes" );
} ) )
.add( new SubCommand( "toggle" )
.defaultTo( ( sender, args, params ) -> {
@@ -489,18 +527,16 @@ public class MiniePlugin extends JavaPlugin {
int count = 0;
try ( FileWriter writer = new FileWriter( saveFile ) ) {
World world = chunk.getWorld();
for ( int y = world.getMinHeight(); y < world.getMaxHeight(); y++ ) {
for ( int z = 0; z < 16; z++ ) {
for ( int x = 0; x < 16; x++ ) {
for ( int y = world.getMinHeight(); y < world.getMaxHeight(); ++y ) {
for ( int z = 0; z < 16; ++z ) {
for ( int x = 0; x < 16; ++x ) {
Block block = chunk.getBlock( x, y, z );
if ( !( block.isEmpty() && block.isLiquid() ) ) {
BlockState state = block.getState();
BlockData displayData = state.getBlockData();
BlockData data = state.getBlockData();
Location loc = block.getLocation();
CraftBlockData data = ( CraftBlockData ) displayData;
BlockPosition pos = new BlockPosition( loc.getBlockX(), loc.getBlockY(), loc.getBlockZ() );
BoundingBox[] boxes = convertFrom( data.getState().f( ( ( CraftWorld ) world ).getHandle(), pos ) );
BoundingBox[] boxes = convertFrom( getShape( data, loc, BlockShapeType.VISUAL_SHAPE ) );
if ( boxes.length > 0 ) {
// Save this block
@@ -524,110 +560,148 @@ public class MiniePlugin extends JavaPlugin {
return count;
}
private int scanAndGenerate( World world ) {
int total = 0;
private void scanAndGenerate( World world ) {
for ( Chunk chunk : world.getLoadedChunks() ) {
total += scanAndGenerate( chunk );
scanAndGenerate( chunk );
}
return total;
}
private int scanAndGenerate( Chunk chunk ) {
World world = chunk.getWorld();
CompoundCollisionShape compound = new CompoundCollisionShape();
int worldHeight = world.getMaxHeight() - world.getMinHeight();
boolean[][][] isSolid = new boolean[ worldHeight ][ 16 ][ 16 ];
for ( int y = 0; y < worldHeight; y++ ) {
for ( int z = 0; z < 16; z++ ) {
for ( int x = 0; x < 16; x++ ) {
Block block = chunk.getBlock( x, y + world.getMinHeight(), z );
private void scanAndGenerate( final Chunk chunk ) {
final long start = System.currentTimeMillis();
final World world = chunk.getWorld();
final int worldMinHeight = world.getMinHeight();
final int worldMaxHeight = world.getMaxHeight();
final Collection< BoundingBox > boxes = new ArrayDeque< BoundingBox >();
getLogger().info( "Gathering bounding boxes..." );
for ( int y = worldMinHeight; y < worldMaxHeight; ++y ) {
for ( int z = 0; z < 16; ++z ) {
for ( int x = 0; x < 16; ++x ) {
Block block = chunk.getBlock( x, y, z );
if ( !( block.isEmpty() && block.isLiquid() ) ) {
BlockState state = block.getState();
BlockData displayData = state.getBlockData();
Location loc = block.getLocation();
CraftBlockData data = ( CraftBlockData ) displayData;
final BlockData data = block.getBlockData();
final Location loc = block.getLocation();
BlockPosition pos = new BlockPosition( loc.getBlockX(), loc.getBlockY(), loc.getBlockZ() );
BoundingBox[] boxes = convertFrom( data.getState().f( ( ( CraftWorld ) world ).getHandle(), pos ) );
// Start the box at 0, 0, 0
final BoundingBox[] boundingBoxes = convertFrom( getShape( data, loc, BlockShapeType.VISUAL_SHAPE ), new Vector( x, y - worldMinHeight, z ) );
if ( boxes.length == 1 && boxes[ 0 ].getVolume() == 1 ) {
isSolid[ y ][ z ][ x ] = true;
for ( BoundingBox box : boundingBoxes ) {
boxes.add( box );
}
}
}
}
}
for ( int y = 0; y < worldHeight; y++ ) {
for ( int z = 0; z < 16; z++ ) {
for ( int x = 0; x < 16; x++ ) {
if ( x > 0 && x < 15 && z > 0 && z < 15 && y > 0 && y < worldHeight - 1 ) {
// Figure out if this block is surrounded by solid blocks to avoid having to add this block
if ( isSolid[ y - 1 ][ z ][ x ]
&& isSolid[ y + 1 ][ z ][ x ]
&& isSolid[ y ][ z - 1 ][ x ]
&& isSolid[ y ][ z + 1 ][ x ]
&& isSolid[ y ][ z ][ x - 1 ]
&& isSolid[ y ][ z ][ x + 1 ] ) {
continue;
Bukkit.getScheduler().runTaskAsynchronously( this, () -> {
getLogger().info( "Building planes..." );
final MeshBuilder builder = new MeshBuilder();
for ( final BoundingBox box : boxes ) {
for ( final Facet facet : generateFacetsFor( box ) ) {
builder.addFacet( facet );
}
}
getLogger().info( "Meshing planes..." );
Collection< Facet > facets = builder.planes.parallelStream().flatMap( p -> process( p ).parallelStream().map( p::convert ) ).collect( Collectors.toSet() );
final class VectorRef {
int index;
}
Block block = chunk.getBlock( x, y + world.getMinHeight(), z );
if ( !( block.isEmpty() && block.isLiquid() ) ) {
BlockState state = block.getState();
BlockData displayData = state.getBlockData();
Location loc = block.getLocation();
CraftBlockData data = ( CraftBlockData ) displayData;
BlockPosition pos = new BlockPosition( loc.getBlockX(), loc.getBlockY(), loc.getBlockZ() );
BoundingBox[] boxes = convertFrom( data.getState().f( ( ( CraftWorld ) world ).getHandle(), pos ) );
if ( boxes.length == 0 ) {
continue;
final class Triangle {
List< VectorRef > refs = new ArrayList< VectorRef >();
}
if ( boxes.length == 1 ) {
Vector min = boxes[ 0 ].getMin();
Vector center = boxes[ 0 ].getCenter().subtract( min );
Vector3f halfExtents = new Vector3f( ( float ) center.getX(), ( float ) center.getY(), ( float ) center.getZ() );
final Map< Vector, VectorRef > vertices = new HashMap< Vector, VectorRef >();
final List< Triangle > triangles = new ArrayList< Triangle >();
CollisionShape shape = collisionShapes.get( halfExtents );
if ( shape == null ) {
shape = new BoxCollisionShape( halfExtents );
collisionShapes.put( halfExtents, shape );
getLogger().info( "Generating triangles..." );
// Convert each facet to a triangle
for ( final Facet facet : facets ) {
if ( facet.points.size() != 3 ) {
System.out.println( "Warning: Facet is not a triangle!" );
}
Vector3f shapeCenter = new Vector3f( ( float ) boxes[ 0 ].getCenterX() + x, ( float ) boxes[ 0 ].getCenterY() + y, ( float ) boxes[ 0 ].getCenterZ() + z );
compound.addChildShape( shape, shapeCenter );
final Triangle triangle = new Triangle();
for ( final Vector vec : facet.points ) {
VectorRef ref = null;
for ( final Entry< Vector, VectorRef > entry : vertices.entrySet() ) {
final Vector existingVec = entry.getKey();
if ( existingVec.distanceSquared( vec ) < 1e-8 ) {
ref = entry.getValue();
break;
}
}
if ( ref == null ) {
ref = new VectorRef();
vertices.put( vec, ref );
}
triangle.refs.add( ref );
}
triangles.add( triangle );
}
// Sort the vertices
final List< Entry< Vector, VectorRef > > sorted = new ArrayList< Entry< Vector, VectorRef > >( vertices.entrySet() );
Collections.sort( sorted, ( aEntry, bEntry ) -> {
final Vector a = aEntry.getKey();
final Vector b = bEntry.getKey();
final double xDiff = a.getX() - b.getX();
if ( xDiff == 0 ) {
final double yDiff = a.getY() - b.getY();
if ( yDiff == 0 ) {
return Double.compare( a.getZ(), b.getZ() );
} else {
for ( BoundingBox aabb : boxes ) {
Vector min = aabb.getMin();
Vector center = aabb.getCenter();
Vector half = center.clone().subtract( min );
Vector3f halfExtents = new Vector3f( ( float ) half.getX(), ( float ) half.getY(), ( float ) half.getZ() );
return Double.compare( yDiff, 0 );
}
} else {
return Double.compare( xDiff, 0 );
}
} );
CollisionShape shape = collisionShapes.get( halfExtents );
if ( shape == null ) {
shape = new BoxCollisionShape( halfExtents );
collisionShapes.put( halfExtents, shape );
}
compound.addChildShape( shape, ( float ) center.getX() + x, ( float ) center.getY() + y, ( float ) center.getZ() + z );
}
}
}
}
}
getLogger().info( "Creating buffers..." );
final Vector3f[] positionArray = new Vector3f[ sorted.size() ];
for ( int i = 0; i < sorted.size(); ++i ) {
final Entry< Vector, VectorRef > entry = sorted.get( i );
entry.getValue().index = i;
final Vector vector = entry.getKey();
positionArray[ i ] = new Vector3f( ( float ) vector.getX(), ( float ) vector.getY(), ( float ) vector.getZ() );
}
getLogger().info( "Chunk has " + compound.countChildren() );
final int[] indexArray = new int[ triangles.size() * 3 ];
for ( int i = 0; i < triangles.size(); ++i ) {
final Triangle triangle = triangles.get( i );
if ( triangle.refs.size() != 3 ) {
throw new IllegalStateException( "Triangle does not have exactly 3 vertices!" );
}
final int indexArrayStart = i * 3;
indexArray[ indexArrayStart ] = triangle.refs.get( 0 ).index;
indexArray[ indexArrayStart + 1 ] = triangle.refs.get( 1 ).index;
indexArray[ indexArrayStart + 2 ] = triangle.refs.get( 2 ).index;
}
getLogger().info( "Adding mesh collision shape..." );
final IndexedMesh nativeMesh = new IndexedMesh( positionArray, indexArray );
// Enable quantized AABB compression... hopefully that doesn't mess with the accuracy or anything...
final MeshCollisionShape mesh = new MeshCollisionShape( true, nativeMesh );
getLogger().info( "Mesh has " + mesh.countMeshVertices() + " vertices and " + mesh.countMeshTriangles() + " triangles" );
// Create a rigid body
PhysicsRigidBody rigid = new PhysicsRigidBody( compound, PhysicsBody.massForStatic );
PhysicsRigidBody rigid = new PhysicsRigidBody( mesh, PhysicsBody.massForStatic );
rigid.setPhysicsLocation( new Vector3f( chunk.getX() << 4, world.getMinHeight(), chunk.getZ() << 4 ) );
rigid.setPhysicsRotation( new Quaternion( 0, 0, 0, 1 ) );
rigid.setKinematic( false );
Bukkit.getScheduler().runTask( this, () -> {
space.addCollisionObject( rigid );
PhysicsRigidBody old = chunks.put( new ChunkLocation( chunk ), rigid );
@@ -635,19 +709,19 @@ public class MiniePlugin extends JavaPlugin {
getLogger().warning( "Old rigid body found!" );
space.remove( old );
}
return compound.countChildren();
getLogger().info( "Done!" );
final long time = System.currentTimeMillis() - start;
getLogger().info( "Took " + time + "ms" );
} );
} );
}
private boolean convert( Block block ) {
BlockState state = block.getState();
BlockData displayData = state.getBlockData();
BlockData data = state.getBlockData();
Location loc = block.getLocation();
CraftBlockData data = ( CraftBlockData ) displayData;
BlockPosition pos = new BlockPosition( loc.getBlockX(), loc.getBlockY(), loc.getBlockZ() );
BoundingBox[] boxes = convertFrom( data.getState().f( ( ( CraftWorld ) loc.getWorld() ).getHandle(), pos ) );
BoundingBox[] boxes = convertFrom( getShape( data, loc, BlockShapeType.VISUAL_SHAPE ) );
Vector blockCenter = calculateCenter( boxes );
CollisionShape box;
@@ -714,6 +788,15 @@ public class MiniePlugin extends JavaPlugin {
return true;
}
private static Collection< Polygon > process( final com.aaaaahhhhhhh.bananapuncher714.minietest.objects.mesh.Plane plane ) {
final Mesh< RegionSimple > mesh = new Mesh< RegionSimple >( () -> { return new RegionSimple( GluWindingRule.ODD ); } );
for ( Polygon poly : plane.polygons ) {
mesh.addPolygon( poly, RegionRuleWinding.CLOCKWISE );
}
return mesh.meshify();
}
private static Vector calculateCenter( BoundingBox[] boxes ) {
Vector center = new Vector( 0, 0, 0 );
// TODO Throw error, probably
@@ -730,12 +813,117 @@ public class MiniePlugin extends JavaPlugin {
return center.multiply( 1 / totalVolume );
}
private static BoundingBox[] convertFrom( VoxelShape shape ) {
// 1.21.5
private static VoxelShape getShape( BlockData blockData, Location location, BlockShapeType type ) {
final CraftBlockData data = ( CraftBlockData ) blockData;
WorldServer server = null;
BlockPosition pos = null;
if ( location != null ) {
server = ( ( CraftWorld ) location.getWorld() ).getHandle();
pos = new BlockPosition( location.getBlockX(), location.getBlockY(), location.getBlockZ() );
}
switch ( type ) {
default:
case SHAPE:
return data.getState().f( server, pos );
case COLLISION_SHAPE:
return data.getState().g( server, pos );
case VISUAL_SHAPE:
return data.getState().c( server, pos, VoxelShapeCollision.a() );
case INTERACTION_SHAPE:
return data.getState().i( server, pos );
case BLOCK_SUPPORT_SHAPE:
return data.getState().h( server, pos );
}
}
private static BoundingBox[] convertFrom( final VoxelShape shape ) {
return convertFrom( shape, new Vector() );
}
private static BoundingBox[] convertFrom( final VoxelShape shape, final Vector offset ) {
return shape.e().stream()
.map( aabb -> { return new BoundingBox( aabb.a, aabb.b, aabb.c, aabb.d, aabb.e, aabb.f ); } )
.map( aabb -> { return new BoundingBox( aabb.a, aabb.b, aabb.c, aabb.d, aabb.e, aabb.f ).shift( offset ); } )
.toArray( BoundingBox[]::new );
}
private static List< Facet > generateFacetsFor( BoundingBox box ) {
List< Facet > facets = new ArrayList< Facet >();
Vector p1 = new Vector( box.getMinX(), box.getMinY(), box.getMinZ() );
Vector p2 = new Vector( box.getMinX(), box.getMinY(), box.getMaxZ() );
Vector p3 = new Vector( box.getMinX(), box.getMaxY(), box.getMinZ() );
Vector p4 = new Vector( box.getMinX(), box.getMaxY(), box.getMaxZ() );
Vector p5 = new Vector( box.getMaxX(), box.getMinY(), box.getMinZ() );
Vector p6 = new Vector( box.getMaxX(), box.getMinY(), box.getMaxZ() );
Vector p7 = new Vector( box.getMaxX(), box.getMaxY(), box.getMinZ() );
Vector p8 = new Vector( box.getMaxX(), box.getMaxY(), box.getMaxZ() );
{
Facet facet = new Facet();
facet.points.add( p1 );
facet.points.add( p2 );
facet.points.add( p4 );
facet.points.add( p3 );
facet.normal = new Vector( -1, 0, 0 );
facets.add( facet );
}
{
Facet facet = new Facet();
facet.points.add( p5 );
facet.points.add( p6 );
facet.points.add( p8 );
facet.points.add( p7 );
facet.normal = new Vector( 1, 0, 0 );
facets.add( facet );
}
{
Facet facet = new Facet();
facet.points.add( p1 );
facet.points.add( p2 );
facet.points.add( p6 );
facet.points.add( p5 );
facet.normal = new Vector( 0, -1, 0 );
facets.add( facet );
}
{
Facet facet = new Facet();
facet.points.add( p3 );
facet.points.add( p4 );
facet.points.add( p8 );
facet.points.add( p7 );
facet.normal = new Vector( 0, 1, 0 );
facets.add( facet );
}
{
Facet facet = new Facet();
facet.points.add( p1 );
facet.points.add( p3 );
facet.points.add( p7 );
facet.points.add( p5 );
facet.normal = new Vector( 0, 0, -1 );
facets.add( facet );
}
{
Facet facet = new Facet();
facet.points.add( p2 );
facet.points.add( p4 );
facet.points.add( p8 );
facet.points.add( p6 );
facet.normal = new Vector( 0, 0, 1 );
facets.add( facet );
}
return facets;
}
private class JointStruct {
BlockState state;
PhysicsRigidBody object;
@@ -765,4 +953,13 @@ public class MiniePlugin extends JavaPlugin {
Vector offset;
Vector scale;
}
private enum BlockShapeType {
SHAPE,
COLLISION_SHAPE,
VISUAL_SHAPE,
INTERACTION_SHAPE,
BLOCK_SUPPORT_SHAPE
}
}