Create standalone physics plugin
This commit is contained in:
@@ -66,19 +66,6 @@
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<release>21</release>
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</configuration>
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</plugin>
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<plugin>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-jar-plugin</artifactId>
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<version>3.5.0</version>
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<configuration>
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<archive>
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<manifest>
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<addClasspath>true</addClasspath>
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<mainClass>com.aaaaahhhhhhh.bananapuncher714.minietest.MeshingTest6</mainClass>
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</manifest>
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</archive>
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</configuration>
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</plugin>
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</plugins>
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</build>
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</project>
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@@ -0,0 +1,10 @@
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package com.aaaaahhhhhhh.bananapuncher714.mesh.environment;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.objects.ChunkLocation;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.objects.ChunkMesh;
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public interface EnvironmentHandler {
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public void onMeshLoad( ChunkLocation location, ChunkMesh mesh );
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public void onMeshUnload( ChunkLocation location, ChunkMesh mesh );
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public void onMeshUpdate( ChunkLocation location, ChunkMesh mesh );
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}
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@@ -69,26 +69,24 @@ public class MeshEnvironment {
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private ChunkMeshCache cache;
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private EnvironmentHandler handler;
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private ReentrantLock lock = new ReentrantLock();
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final BukkitTask task = Bukkit.getScheduler().runTaskTimer( plugin, () -> {
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// final Collection< ChunkLocation > locations = new ArrayDeque< ChunkLocation >();
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lock.lock();
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updateLocations.entrySet().stream().forEach( e -> {
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ChunkMesh mesh = chunkMeshes.get( e.getKey() );
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if ( mesh != null ) {
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final Collection< Location > locs = update( mesh, e.getValue() );
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e.getValue().removeAll( locs );
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// if ( !locs.isEmpty() ) {
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// locations.add( e.getKey() );
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// }
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if ( handler != null && !locs.isEmpty() ) {
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handler.onMeshUpdate( e.getKey(), mesh );
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}
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}
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} );
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// if ( !locations.isEmpty() ) {
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// space.activateAll( true );
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// }
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updateLocations.values().removeIf( c -> c.isEmpty() );
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lock.unlock();
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}, 1, 1 );
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@@ -204,11 +202,20 @@ public class MeshEnvironment {
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HandlerList.unregisterAll( eventListener );
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}
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public void load( ChunkLocation location ) {
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loadMesh( location );
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}
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public void setHandler( EnvironmentHandler handler ) {
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this.handler = handler;
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}
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private void completeTask( ChunkLocation location ) {
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lock.lock();
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try {
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final ChunkTask task = tasks.remove( location );
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if ( task.type == ChunkTaskType.LOAD ) {
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handler.onMeshLoad( location, chunkMeshes.get( location ) );
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if ( !location.isLoaded() ) {
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// Update all and unload
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unloadMesh( location );
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@@ -223,7 +230,11 @@ public class MeshEnvironment {
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if ( updateLocations.containsKey( location ) ) {
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unloadMesh( location );
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} else {
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chunkMeshes.remove( location );
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final ChunkMesh mesh = chunkMeshes.remove( location );
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if ( handler != null ) {
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handler.onMeshUnload( location, mesh );
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}
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}
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} else {
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// Chunk is loaded, but we saved. Do nothing
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@@ -315,7 +326,12 @@ public class MeshEnvironment {
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final ChunkMesh mesh = chunkMeshes.get( location );
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if ( locations != null && !locations.isEmpty() && mesh != null ) {
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locations.removeAll( update( mesh, locations ) );
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final Collection< Location > removed = update( mesh, locations );
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locations.removeAll( removed );
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if ( handler != null && !removed.isEmpty() ) {
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handler.onMeshUpdate( location, mesh );
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}
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return locations.isEmpty();
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}
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@@ -326,7 +342,7 @@ public class MeshEnvironment {
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return true;
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}
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private static void generateSpareMesh( JavaPlugin plugin, World world, Collection< Vector > locations, Consumer< SparseMesh > callback ) {
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public static void generateSpareMesh( JavaPlugin plugin, World world, Collection< Vector > locations, Consumer< SparseMesh > callback ) {
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if ( locations.isEmpty() ) {
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return;
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}
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@@ -492,7 +508,7 @@ public class MeshEnvironment {
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}
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// TODO Use ChunkSnapshot in the future
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private static void generateMesh( JavaPlugin plugin, World world, final Chunk chunk, Consumer< ChunkMesh > callback ) {
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public static void generateMesh( JavaPlugin plugin, World world, final Chunk chunk, Consumer< ChunkMesh > callback ) {
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final int worldMinHeight = world.getMinHeight();
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final int worldMaxHeight = world.getMaxHeight();
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final int worldHeight = worldMaxHeight - worldMinHeight;
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@@ -654,7 +670,7 @@ public class MeshEnvironment {
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} );
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}
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private static Collection< Location > update( final AbstractMesh mesh, final Collection< Location > locations ) {
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public static Collection< Location > update( final AbstractMesh mesh, final Collection< Location > locations ) {
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if ( locations.isEmpty() ) {
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return Collections.emptySet();
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}
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@@ -891,7 +907,7 @@ public class MeshEnvironment {
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return canRemove;
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}
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private static MeshResult generateMeshFrom( final Map< MinecraftPlane, Collection< Polygon > > polygons ) {
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public static MeshResult generateMeshFrom( final Map< MinecraftPlane, Collection< Polygon > > polygons ) {
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final Map< MinecraftPlane, Mesh< RegionSimple > > meshMap = new HashMap< MinecraftPlane, Mesh< RegionSimple > >();
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for ( final Entry< MinecraftPlane, Collection< Polygon > > entry : polygons.entrySet() ) {
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final MinecraftPlane plane = entry.getKey();
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@@ -989,7 +1005,7 @@ public class MeshEnvironment {
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}
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}
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private static class MeshResult {
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public static class MeshResult {
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Map< MinecraftPlane, PlaneMesh > meshes;
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TreeSet< VectorReference > points;
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}
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@@ -1,14 +1,6 @@
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name: MC-Mesh-Environment
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main: com.aaaaahhhhhhh.bananapuncher714.minietest.MiniePlugin
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main: com.aaaaahhhhhhh.bananapuncher714.mesh.environment.McMeshEnvironmentPlugin
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version: 0.0.1
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description: BulletJME and MC-Mesh integration
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author: BananaPuncher714
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api-version: 1.13
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#libraries:
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#- com.github.stephengold:Minie:7.5.0
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commands:
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minie:
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description: Main Minie command
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aliases: []
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permission: minie
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53
plugin/physics/pom.xml
Normal file
53
plugin/physics/pom.xml
Normal file
@@ -0,0 +1,53 @@
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<project xmlns="http://maven.apache.org/POM/4.0.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 https://maven.apache.org/xsd/maven-4.0.0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<parent>
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<groupId>com.aaaaahhhhhhh.bananapuncher714</groupId>
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<artifactId>mc-mesh-plugin</artifactId>
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<version>0.0.1</version>
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</parent>
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<artifactId>mc-mesh-plugin-physics</artifactId>
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<version>0.0.1-SNAPSHOT</version>
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<dependencies>
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<dependency>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot</artifactId>
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<version>1.21.10-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>com.aaaaahhhhhhh.bananapuncher714</groupId>
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<artifactId>mc-mesh-plugin-environment</artifactId>
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<version>0.0.1-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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</dependencies>
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<build>
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<plugins>
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<plugin>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-shade-plugin</artifactId>
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<version>3.1.0</version>
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<executions>
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<execution>
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<phase>package</phase>
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<goals>
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<goal>shade</goal>
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</goals>
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</execution>
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</executions>
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</plugin>
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<plugin>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-compiler-plugin</artifactId>
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<version>3.14.1</version>
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<configuration>
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<release>21</release>
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</configuration>
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</plugin>
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</plugins>
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</build>
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</project>
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@@ -0,0 +1,22 @@
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package com.aaaaahhhhhhh.bananapuncher714.mesh.physics;
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import org.bukkit.entity.Display;
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import org.bukkit.util.Vector;
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class AuxiliaryDisplayStruct {
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Display display;
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Vector offset;
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Vector scale;
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AuxiliaryDisplayStruct( Display display, Vector offset ) {
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this.display = display;
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this.offset = offset.clone();
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this.scale = new Vector( 1, 1, 1 );
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}
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AuxiliaryDisplayStruct setScale( Vector scale ) {
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this.scale = scale.clone();
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return this;
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}
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}
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@@ -0,0 +1,342 @@
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package com.aaaaahhhhhhh.bananapuncher714.mesh.physics;
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import java.io.File;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Set;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.BlockDisplay;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.util.BoundingBox;
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import org.bukkit.util.Transformation;
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import org.bukkit.util.Vector;
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import org.joml.Matrix4f;
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import org.joml.Quaternionf;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.command.CommandParameters;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.command.SubCommand;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.command.executor.CommandExecutableMessage;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.command.validator.InputValidatorDouble;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.command.validator.InputValidatorInt;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.command.validator.sender.SenderValidatorPlayer;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.EnvironmentHandler;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.MeshEnvironment;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.objects.ChunkLocation;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.objects.ChunkMesh;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.util.NmsUtil;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.util.NmsUtil.BlockShapeType;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.PhysicsSpace.BroadphaseType;
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import com.jme3.bullet.collision.PhysicsCollisionEvent;
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import com.jme3.bullet.collision.PhysicsCollisionListener;
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import com.jme3.bullet.collision.PhysicsCollisionObject;
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import com.jme3.bullet.collision.shapes.BoxCollisionShape;
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import com.jme3.bullet.collision.shapes.CollisionShape;
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import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
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import com.jme3.bullet.collision.shapes.MeshCollisionShape;
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import com.jme3.bullet.collision.shapes.SphereCollisionShape;
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import com.jme3.bullet.collision.shapes.infos.IndexedMesh;
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import com.jme3.bullet.objects.PhysicsBody;
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import com.jme3.bullet.objects.PhysicsRigidBody;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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public class McMeshPhysicsPlugin extends JavaPlugin {
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private static final int TIME_STEPS = 5;
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private static final float SIMULATION_SPEED = 1f;
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private MeshEnvironment environment;
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private PhysicsSpace space;
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private boolean paused = false;
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private boolean teleportOnDeactivate = false;
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private float tick = 0;
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private Map< PhysicsCollisionObject, AuxiliaryDisplayStruct > linkedDisplays = new HashMap< PhysicsCollisionObject, AuxiliaryDisplayStruct >();
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private Set< PhysicsCollisionObject > active = new HashSet< PhysicsCollisionObject >();
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private Map< ChunkLocation, PhysicsRigidBody > chunks = new HashMap< ChunkLocation, PhysicsRigidBody >();
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@Override
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public void onEnable() {
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registerCommands();
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space = new PhysicsSpace( BroadphaseType.DBVT );
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space.setAccuracy( 1f / ( TIME_STEPS * 20f ) );
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environment = new MeshEnvironment( this, new File( getDataFolder(), "environment" ) );
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environment.setHandler( new EnvironmentHandler() {
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@Override
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public void onMeshLoad( ChunkLocation location, ChunkMesh mesh ) {
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// Now, create a physics object from the chunk mesh
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final IndexedMesh nativeMesh = mesh.toIndexedMesh();
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// Enable quantized AABB compression... hopefully that doesn't mess with the accuracy or anything...
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final MeshCollisionShape meshCollision = new MeshCollisionShape( true, nativeMesh );
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// Create a rigid body
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PhysicsRigidBody rigid = new PhysicsRigidBody( meshCollision, PhysicsBody.massForStatic );
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rigid.setPhysicsLocation( new Vector3f( location.getX() << 4, location.getWorld().getMinHeight(), location.getZ() << 4 ) );
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rigid.setPhysicsRotation( new Quaternion( 0, 0, 0, 1 ) );
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rigid.setKinematic( false );
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Bukkit.getScheduler().runTask( McMeshPhysicsPlugin.this, () -> {
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space.addCollisionObject( rigid );
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PhysicsRigidBody old = chunks.put( location, rigid );
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if ( old != null ) {
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space.remove( old );
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}
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} );
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}
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@Override
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public void onMeshUnload( ChunkLocation location, ChunkMesh mesh ) {
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space.removeCollisionObject( chunks.get( location ) );
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}
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@Override
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public void onMeshUpdate( ChunkLocation location, ChunkMesh mesh ) {
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// Now, create a physics object from the chunk mesh
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final IndexedMesh nativeMesh = mesh.toIndexedMesh();
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// Enable quantized AABB compression... hopefully that doesn't mess with the accuracy or anything...
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final MeshCollisionShape meshCollision = new MeshCollisionShape( true, nativeMesh );
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// Create a rigid body
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PhysicsRigidBody rigid = new PhysicsRigidBody( meshCollision, PhysicsBody.massForStatic );
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rigid.setPhysicsLocation( new Vector3f( location.getX() << 4, location.getWorld().getMinHeight(), location.getZ() << 4 ) );
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rigid.setPhysicsRotation( new Quaternion( 0, 0, 0, 1 ) );
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rigid.setKinematic( false );
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Bukkit.getScheduler().runTask( McMeshPhysicsPlugin.this, () -> {
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space.addCollisionObject( rigid );
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PhysicsRigidBody old = chunks.put( location, rigid );
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if ( old != null ) {
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space.remove( old );
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}
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} );
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space.activateAll( true );
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}
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} );
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Bukkit.getScheduler().runTaskTimer( this, () -> {
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if ( !paused ) {
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// Update the real world with the physics space objects
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space.distributeEvents();
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space.update( tick, TIME_STEPS );
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for ( Iterator< Entry< PhysicsCollisionObject, AuxiliaryDisplayStruct > > it = linkedDisplays.entrySet().iterator(); it.hasNext(); ) {
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Entry< PhysicsCollisionObject, AuxiliaryDisplayStruct > entry = it.next();
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PhysicsCollisionObject obj = entry.getKey();
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AuxiliaryDisplayStruct disp = entry.getValue();
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if ( !disp.display.isValid() ) {
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it.remove();
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space.removeCollisionObject( obj );
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continue;
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}
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Location displayLocation = disp.display.getLocation();
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// Do not calculate for this object if it is inactive
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if ( !obj.isActive() ) {
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if ( teleportOnDeactivate && active.remove( obj ) ) {
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// Newly deactivated object, teleport the display to the actual position to prevent the translation from getting too large
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Transformation currentTransformation = disp.display.getTransformation();
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org.joml.Vector3f trans = currentTransformation.getTranslation();
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displayLocation.add( trans.x(), trans.y(), trans.z() );
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disp.display.teleport( displayLocation );
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Transformation newTrans = new Transformation( new org.joml.Vector3f( 0, 0, 0 ), currentTransformation.getLeftRotation(), currentTransformation.getScale(), currentTransformation.getRightRotation() );
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disp.display.setInterpolationDelay( 0 );
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disp.display.setInterpolationDuration( 0 );
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disp.display.setTransformation( newTrans );
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}
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continue;
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} else {
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active.add( obj );
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}
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||||
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Vector3f location = obj.getPhysicsLocation();
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Quaternion rotation = new Quaternion();
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obj.getPhysicsRotation( rotation );
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Vector offsetVec = disp.offset;
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Vector scale = disp.scale;
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Matrix4f transformRot = new Matrix4f();
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transformRot.set( new Quaternionf( rotation.getX(), rotation.getY(), rotation.getZ(), rotation.getW() ) );
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transformRot.mul( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, - ( float ) offsetVec.getX(), - ( float ) offsetVec.getY(), - ( float ) offsetVec.getZ(), 1 );
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transformRot.mul( ( float ) scale.getX(), 0, 0, 0, 0, ( float ) scale.getY(), 0, 0, 0, 0, ( float ) scale.getZ(), 0, 0, 0, 0, 1 );
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Matrix4f transMat = new Matrix4f( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, ( float ) ( location.getX() - displayLocation.getX() ), ( float ) ( location.getY() - displayLocation.getY() ), ( float ) ( location.getZ() - displayLocation.getZ() ), 1 );
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||||
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||||
disp.display.setInterpolationDelay( 0 );
|
||||
disp.display.setInterpolationDuration( 2 );
|
||||
disp.display.setTransformationMatrix( transMat.mul( transformRot ) );
|
||||
}
|
||||
|
||||
tick += SIMULATION_SPEED / 20f;
|
||||
}
|
||||
}, 0, 1 );
|
||||
}
|
||||
|
||||
private void registerCommands() {
|
||||
new SubCommand( "minie" )
|
||||
.addSenderValidator( new SenderValidatorPlayer() )
|
||||
.add( new SubCommand( "spawn" )
|
||||
.add( new SubCommand( new InputValidatorDouble( 0.01, 100 ) )
|
||||
.defaultTo( this::spawnBlock ) )
|
||||
.defaultTo( this::spawnBlock ) )
|
||||
.add( new SubCommand( "toggle" )
|
||||
.defaultTo( ( sender, args, params ) -> {
|
||||
paused = !paused;
|
||||
} ) )
|
||||
.add( new SubCommand( "teleport" )
|
||||
.defaultTo( ( sender, args, params ) -> {
|
||||
teleportOnDeactivate = !teleportOnDeactivate;
|
||||
} ) )
|
||||
.add( new SubCommand( "impulse" )
|
||||
.add( new SubCommand( new InputValidatorInt() )
|
||||
.defaultTo( ( sender, args, params ) -> {
|
||||
Player player = ( Player ) sender;
|
||||
Location loc = player.getLocation();
|
||||
|
||||
impulse( new Vector3f( ( float ) loc.getX(), ( float ) loc.getY(), ( float ) loc.getZ() ), params.getLast( int.class ) );
|
||||
} ) )
|
||||
.defaultTo( ( sender, args, params ) -> {
|
||||
Player player = ( Player ) sender;
|
||||
Location loc = player.getLocation();
|
||||
|
||||
impulse( new Vector3f( ( float ) loc.getX(), ( float ) loc.getY(), ( float ) loc.getZ() ), 15f );
|
||||
} ) )
|
||||
.defaultTo( new CommandExecutableMessage( "An argument must be provided" ) )
|
||||
.whenUnknown( new CommandExecutableMessage( "Unknown argument" ) )
|
||||
.applyTo( getCommand( "minie" ) );
|
||||
}
|
||||
|
||||
private void impulse( Vector3f location, float power ) {
|
||||
PhysicsRigidBody rigid = new PhysicsRigidBody( new SphereCollisionShape( 20 ), 1f );
|
||||
rigid.setPhysicsLocation( location );
|
||||
space.contactTest( rigid, new PhysicsCollisionListener() {
|
||||
@Override
|
||||
public void collision( PhysicsCollisionEvent event ) {
|
||||
if ( event.getObjectB() instanceof PhysicsRigidBody ) {
|
||||
PhysicsRigidBody objB = ( PhysicsRigidBody ) event.getObjectB();
|
||||
|
||||
Vector3f rLoc = objB.getPhysicsLocation();
|
||||
Vector3f to = rLoc.subtract( ( float ) location.getX(), ( float ) location.getY(), ( float ) location.getZ() );
|
||||
|
||||
float distSq = to.lengthSquared();
|
||||
|
||||
if ( distSq != 0 ) {
|
||||
if ( power / distSq > 1 ) {
|
||||
objB.applyCentralImpulse( to.normalize().mult( power / distSq ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
private void spawnBlock( final CommandSender sender, final String[] args, final CommandParameters params ) {
|
||||
Player player = ( Player ) sender;
|
||||
Location loc = player.getLocation();
|
||||
|
||||
// Optional scale
|
||||
double scale = 1;
|
||||
if ( params.size() > 2 ) {
|
||||
scale = params.getFirst( double.class );
|
||||
}
|
||||
|
||||
loc.setPitch( 0 );
|
||||
loc.setDirection( new Vector( 0, 0, 0 ) );
|
||||
|
||||
BlockData displayData;
|
||||
ItemStack item = player.getInventory().getItemInMainHand();
|
||||
if ( item != null && item.getType() != Material.AIR && item.getType().isBlock() ) {
|
||||
displayData = item.getType().createBlockData();
|
||||
} else {
|
||||
displayData = Material.TNT.createBlockData();
|
||||
}
|
||||
|
||||
BoundingBox[] boxes = NmsUtil.convertFrom( NmsUtil.getShape( displayData, null, BlockShapeType.SHAPE ) );
|
||||
Vector blockCenter = calculateCenter( boxes );
|
||||
|
||||
CollisionShape box;
|
||||
if ( boxes.length == 0 ) {
|
||||
player.sendMessage( "No bounding box detected! Wrong method?" );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( boxes.length == 1 ) {
|
||||
Vector min = boxes[ 0 ].getMin();
|
||||
Vector center = boxes[ 0 ].getCenter().subtract( min );
|
||||
box = new BoxCollisionShape( ( float ) center.getX(), ( float ) center.getY(), ( float ) center.getZ() );
|
||||
} else {
|
||||
CompoundCollisionShape compound = new CompoundCollisionShape();
|
||||
for ( BoundingBox aabb : boxes ) {
|
||||
Vector min = aabb.getMin();
|
||||
Vector center = aabb.getCenter();
|
||||
Vector half = center.clone().subtract( min );
|
||||
center.subtract( blockCenter );
|
||||
CollisionShape subShape = new BoxCollisionShape( ( float ) half.getX(), ( float ) half.getY(), ( float ) half.getZ() );
|
||||
compound.addChildShape( subShape, ( float ) center.getX(), ( float ) center.getY(), ( float ) center.getZ() );
|
||||
}
|
||||
box = compound;
|
||||
}
|
||||
|
||||
box.setScale( ( float ) scale );
|
||||
|
||||
PhysicsRigidBody rigid = new PhysicsRigidBody( box, 1f );
|
||||
|
||||
// Since the center of the rigid body and the box shape are different, we need to offset the location
|
||||
rigid.setPhysicsLocation( new Vector3f( ( float ) ( loc.getX() + blockCenter.getX() ), ( float ) ( loc.getY() + blockCenter.getY() ), ( float ) ( loc.getZ() + blockCenter.getZ() ) ) );
|
||||
|
||||
// Convert the display direction vector to a quaternion
|
||||
rigid.setPhysicsRotation( new Quaternion( 0, 0, 0, 1 ) );
|
||||
|
||||
rigid.setMass( rigid.getMass() * ( float ) ( scale * scale ) );
|
||||
|
||||
space.addCollisionObject( rigid );
|
||||
|
||||
// Create the display
|
||||
BlockDisplay display = loc.getWorld().spawn( loc, BlockDisplay.class, d -> {
|
||||
d.setBlock( displayData );
|
||||
d.setViewRange( 1000 );
|
||||
} );
|
||||
|
||||
linkedDisplays.put( rigid, new AuxiliaryDisplayStruct( display, blockCenter.multiply( scale ) ).setScale( new Vector( scale, scale, scale ) ) );
|
||||
|
||||
player.sendMessage( "Created display" );
|
||||
}
|
||||
|
||||
private static Vector calculateCenter( BoundingBox[] boxes ) {
|
||||
Vector center = new Vector( 0, 0, 0 );
|
||||
// TODO Throw error, probably
|
||||
if ( boxes.length == 0 ) {
|
||||
return center;
|
||||
}
|
||||
|
||||
double totalVolume = 0;
|
||||
for ( BoundingBox box : boxes ) {
|
||||
Vector mid = box.getCenter();
|
||||
center.add( mid.multiply( box.getVolume() ) );
|
||||
totalVolume += box.getVolume();
|
||||
}
|
||||
return center.multiply( 1 / totalVolume );
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package com.aaaaahhhhhhh.bananapuncher714.mesh.environment;
|
||||
package com.aaaaahhhhhhh.bananapuncher714.mesh.physics;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileWriter;
|
||||
@@ -75,6 +75,7 @@ import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.objects.BlockDataType;
|
||||
import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.objects.ChunkLocation;
|
||||
import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.objects.ChunkMesh;
|
||||
import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.objects.IndexedPolygon;
|
||||
import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.objects.IndexedTriangle;
|
||||
import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.objects.MinecraftPlane;
|
||||
import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.objects.PlaneMesh;
|
||||
import com.aaaaahhhhhhh.bananapuncher714.mesh.environment.objects.VectorReference;
|
||||
@@ -1050,7 +1051,7 @@ public class MiniePlugin extends JavaPlugin {
|
||||
for ( final Entry< Vector, VectorRef > entry : vertices.entrySet() ) {
|
||||
final Vector existingVec = entry.getKey();
|
||||
|
||||
if ( existingVec.distanceSquared( vec ) < 1e-8 ) {
|
||||
if ( existingVec.distanceSquared( new Vector( vec.getX(), vec.getY(), vec.getZ() ) ) < 1e-8 ) {
|
||||
ref = entry.getValue();
|
||||
break;
|
||||
}
|
||||
@@ -1058,7 +1059,7 @@ public class MiniePlugin extends JavaPlugin {
|
||||
|
||||
if ( ref == null ) {
|
||||
ref = new VectorRef();
|
||||
vertices.put( vec, ref );
|
||||
vertices.put( new Vector( vec.getX(), vec.getY(), vec.getZ() ), ref );
|
||||
}
|
||||
|
||||
triangle.refs.add( ref );
|
||||
@@ -1313,9 +1314,9 @@ public class MiniePlugin extends JavaPlugin {
|
||||
// Ignore any planes that are empty
|
||||
if ( !tris.isEmpty() ) {
|
||||
final PlaneMesh newMesh = new PlaneMesh();
|
||||
newMesh.completedPolygons = new ArrayList< IndexedPolygon >();
|
||||
newMesh.completedPolygons = new ArrayList< IndexedTriangle >();
|
||||
for ( final Polygon tri : tris ) {
|
||||
final IndexedPolygon newPoly = new IndexedPolygon();
|
||||
final IndexedTriangle newPoly = new IndexedTriangle();
|
||||
for ( final Point point : tri.getPoints() ) {
|
||||
final Vector vert = plane.convert( point );
|
||||
|
||||
@@ -1342,7 +1343,7 @@ public class MiniePlugin extends JavaPlugin {
|
||||
++ref.referenceCount;
|
||||
}
|
||||
|
||||
newPoly.points.add( ref );
|
||||
// newPoly.points.add( ref );
|
||||
}
|
||||
newMesh.completedPolygons.add( newPoly );
|
||||
}
|
||||
@@ -1536,7 +1537,7 @@ public class MiniePlugin extends JavaPlugin {
|
||||
if ( planeMesh != null ) {
|
||||
// Reset all indexed polygons(triangles) for this plane
|
||||
for ( final IndexedPolygon poly : planeMesh.completedPolygons ) {
|
||||
poly.points.parallelStream().forEach( p -> --p.referenceCount );
|
||||
// poly.points.parallelStream().forEach( p -> --p.referenceCount );
|
||||
}
|
||||
|
||||
// Add all polygons that were previously generated
|
||||
@@ -1563,9 +1564,9 @@ public class MiniePlugin extends JavaPlugin {
|
||||
// Ignore any planes that are empty
|
||||
if ( !tris.isEmpty() ) {
|
||||
final PlaneMesh newMesh = new PlaneMesh();
|
||||
newMesh.completedPolygons = new ArrayList< IndexedPolygon >();
|
||||
newMesh.completedPolygons = new ArrayList< IndexedTriangle >();
|
||||
for ( final Polygon tri : tris ) {
|
||||
final IndexedPolygon newPoly = new IndexedPolygon();
|
||||
final IndexedTriangle newPoly = new IndexedTriangle();
|
||||
for ( final Point point : tri.getPoints() ) {
|
||||
final Vector vert = plane.convert( point );
|
||||
|
||||
@@ -1591,7 +1592,7 @@ public class MiniePlugin extends JavaPlugin {
|
||||
++ref.referenceCount;
|
||||
}
|
||||
|
||||
newPoly.points.add( ref );
|
||||
// newPoly.points.add( ref );
|
||||
}
|
||||
newMesh.completedPolygons.add( newPoly );
|
||||
}
|
||||
@@ -1667,12 +1668,12 @@ public class MiniePlugin extends JavaPlugin {
|
||||
}
|
||||
|
||||
final Triangle triangle = new Triangle();
|
||||
for ( final Vector vec : facet.points ) {
|
||||
for ( final Vector3d vec : facet.points ) {
|
||||
VectorRef ref = null;
|
||||
for ( final Entry< Vector, VectorRef > entry : vertices.entrySet() ) {
|
||||
final Vector existingVec = entry.getKey();
|
||||
|
||||
if ( existingVec.distanceSquared( vec ) < 1e-8 ) {
|
||||
if ( existingVec.distanceSquared( new Vector( vec.getX(), vec.getY(), vec.getZ() ) ) < 1e-8 ) {
|
||||
ref = entry.getValue();
|
||||
break;
|
||||
}
|
||||
@@ -1680,7 +1681,7 @@ public class MiniePlugin extends JavaPlugin {
|
||||
|
||||
if ( ref == null ) {
|
||||
ref = new VectorRef();
|
||||
vertices.put( vec, ref );
|
||||
vertices.put( new Vector( vec.getX(), vec.getY(), vec.getZ() ), ref );
|
||||
}
|
||||
|
||||
triangle.refs.add( ref );
|
||||
@@ -1765,10 +1766,10 @@ public class MiniePlugin extends JavaPlugin {
|
||||
|
||||
try ( FileWriter writer = new FileWriter( file ) ) {
|
||||
for ( final Facet facet : facets ) {
|
||||
final Vector normal = facet.normal;
|
||||
final Vector3d normal = facet.normal;
|
||||
|
||||
writer.write( facet.points.size() + " " + normal.getX() + " " + normal.getY() + " " + normal.getZ() + "\n" );
|
||||
for ( final Vector point : facet.points ) {
|
||||
for ( final Vector3d point : facet.points ) {
|
||||
writer.write( point.getX() + " " + point.getY() + " " + point.getZ() + "\n" );
|
||||
}
|
||||
}
|
||||
15
plugin/physics/src/main/resources/plugin.yml
Normal file
15
plugin/physics/src/main/resources/plugin.yml
Normal file
@@ -0,0 +1,15 @@
|
||||
name: MC-Mesh-Physics
|
||||
main: com.aaaaahhhhhhh.bananapuncher714.mesh.physics.McMeshPhysicsPlugin
|
||||
version: 0.0.1
|
||||
description: BulletJME and MC-Mesh integration
|
||||
author: BananaPuncher714
|
||||
api-version: 1.13
|
||||
depend: [ "Mc-Mesh-Environment" ]
|
||||
#libraries:
|
||||
#- com.github.stephengold:Minie:7.5.0
|
||||
|
||||
commands:
|
||||
minie:
|
||||
description: Main Minie command
|
||||
aliases: []
|
||||
permission: minie
|
||||
@@ -13,5 +13,6 @@
|
||||
|
||||
<modules>
|
||||
<module>environment</module>
|
||||
<module>physics</module>
|
||||
</modules>
|
||||
</project>
|
||||
Reference in New Issue
Block a user