Fix each test and added READMEs
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@@ -481,6 +481,8 @@ public class Mesh< T extends Region > {
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for ( final HalfEdge edge : vertex ) {
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// Resolve any intersections belonging to this edge which are still
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// being scanned, but only if it's a new edge
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// This is incredibly slow the more edges that are available at the current position...
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// TODO Need to speed this up
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if ( !scannedEdges.contains( edge ) && !scannedVertices.contains( edge.getDest() ) ) {
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resolveEdgeIntersections( vertexSet, scannedEdges, edge );
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}
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