Fixed monotone partioning and finished triangulation algorithm
Removed a lot of debug code Added comments Fixed partition monotone not setting the vertex after unlinking edges Added some better java awt stuff Added a method to copy meshes
This commit is contained in:
@@ -16,23 +16,63 @@ import java.util.Optional;
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import java.util.PriorityQueue;
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import java.util.Queue;
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import java.util.Set;
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import java.util.Stack;
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import java.util.TreeSet;
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import java.util.function.Supplier;
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import java.util.stream.Collectors;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.region.Region;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.region.RegionRule;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.region.simple.RegionRuleWinding;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.region.simple.RegionSimple;
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import com.aaaaahhhhhhh.bananapuncher714.mesh.region.simple.RegionSimple.GluWindingRule;
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/**
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* A general mesh class containing polygons
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* A general mesh class containing polygons. Inspiration taken from: https://github.com/memononen/libtess2
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*
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* This general algorithm loosely follows the libtess2 source code, but is more or less re-done
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* from scratch to be simpler and easier to follow and comprehend. In addition, there is support
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* for custom region winding.
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*
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* The entire algorithm from polygons to triangles can be summarized as follows:
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* 1. Simplify the polygons into one massive DCEL/PSLG. This includes:
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* - Merging vertices that are within VERTEX_TOLERANCE of each other
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* - Merging vertices on edges that are at most VERTEX_TOLERANCE away
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* - Merging colinear edges
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* - Creating new vertices where two or more edges intersect
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* This makes the resulting graph much easier to traverse and process. Unlike libtess2,
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* we do the simplification separate from step 2, so that we don't run into cases where
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* modifying/fixing a vertex will change some property of a previous vertex, thus invalidating
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* previously processed sections.
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*
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* In addition to the simplification, this also merges overlapping edges, which is performed
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* before generating regions. All RegionRules for each polygon _must_ be able to be merged.
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* That is, given rule A, B and C, and region u and v, v = B * A * u, then C = B * A and v = C * u.
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*
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* 2. Generating regions based on the PSLG and RegionRules. Given the default region outside
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* the PSLG, determine which regions enclosed by edges are interior or exterior regions.
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* Any edges between two interior/exterior regions is a no-op edge, and can be removed.
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* This step in the algorithm is destructive in the sense that it removes edges, but it
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* does not move any vertices. This step also removes merges colinear edges where possible.
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*
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* 3. Meshing and triangulating the resulting polygons. Firstly, a copy of the PSLG is generated
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* since this step adds edges and vertices to the PSLG, which may be undesirable for reusability.
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* Then, we remove colinear edges which may have been generated as a result of the monotone partitioning.
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* Following a general O(nlogn) algorithm, the PSLG is split into polygons strictly monotone with
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* respect to Y. The PSLG is not guaranteed to be comprised of simple polygons, and may contain
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* holes.
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*
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* Once complete, the simple polygons are separated into their own PSLG(that is, they do not share
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* any vertices or edge POJOs), and can be triangulated in parallel. The triangulation method used
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* is the algorithm described in Computation Geometry Algorithms and Applications 3rd Ed., which
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* is a linear-time algorithm.
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*
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* The time complexity for the entire algorithm should be roughly O(nlogn).
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*
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* TODO Remove guaranteed checks or add some compile time thing to remove
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*
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* @author BananaPuncher714
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*/
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public class Mesh< T extends Region > {
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public static final double VERTEX_TOLERANCE = 1e-7;
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public static final double ANGLE_TOLERANCE = Math.toRadians( 0.01 );
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public static final double ANGLE_TOLERANCE = Math.toRadians( 0.0001 );
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// All points in the graph
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protected Collection< Vertex > vertices = new ArrayDeque< Vertex >();
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@@ -42,88 +82,24 @@ public class Mesh< T extends Region > {
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protected final Supplier< T > defaultRegionSupplier;
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protected MeshState state = MeshState.SIMPLIFIED;
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public static void main( String[] args ) {
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Mesh< RegionSimple > mesh = new Mesh< RegionSimple >( () -> { return new RegionSimple( GluWindingRule.ODD ); } );
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mesh.addPolygon( new Polygon( Arrays.asList(
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new Point( -1, -1 ),
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new Point( 1, -1 ),
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new Point( 1, 1 ),
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new Point( -1, 1 )
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) ), RegionRuleWinding.CLOCKWISE );
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mesh.addPolygon( new Polygon( Arrays.asList(
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new Point( 1, -1 ),
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new Point( 3, -1 ),
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new Point( 3, 1 ),
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new Point( 1, 1 )
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) ), RegionRuleWinding.CLOCKWISE );
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// mesh.addPolygon( new Polygon( Arrays.asList(
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// new Point( -1, -1 ),
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// new Point( 1, -1 ),
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// new Point( 1, 1 ),
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// new Point( -1, 1 )
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// ) ), RegionRuleWinding.CLOCKWISE );
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// mesh.addPolygon( new Polygon( Arrays.asList(
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// new Point( -1, 1 ),
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// new Point( 1, 1 ),
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// new Point( 1, 3 ),
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// new Point( -1, 3 )
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// ) ), RegionRuleWinding.CLOCKWISE );
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// mesh.addPolygon( new Polygon( Arrays.asList(
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// new Point( -2, -1 ),
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// new Point( -1, -1 ),
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// new Point( -1, 2 ),
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// new Point( -2, 2 )
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// ) ), RegionRuleWinding.CLOCKWISE );
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// mesh.addPolygon( new Polygon( Arrays.asList(
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// new Point( -4, -2 ),
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// new Point( -1, -2 ),
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// new Point( -1, 1.5 ),
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// new Point( -4, 1.5 )
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// ) ), RegionRuleWinding.CLOCKWISE );
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// mesh.addPolygon( new Polygon( Arrays.asList(
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// new Point( -3, 0 ),
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// new Point( 3, 0 ),
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// new Point( -1.5, -3 ),
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// new Point( 0, 1.5 ),
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// new Point( 1.5, -3 )
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// ) ), RegionRuleWinding.CLOCKWISE );
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// mesh.addPolygon( new Polygon( Arrays.asList(
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// new Point( -1, 0 ),
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// new Point( 0, 1.5 ),
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// new Point( 1, 0 )
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// ) ), RegionRuleWinding.CLOCKWISE );
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// mesh.addPolygon( new Polygon( Arrays.asList(
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// new Point( 1, 0 ),
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// new Point( 0, -2 ),
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// new Point( -1, 0 )
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// ) ), RegionRuleWinding.CLOCKWISE );
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System.out.println( "Vertices: " + mesh.vertices.size() );
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System.out.println( "Edges: " + ( mesh.rules.size() / 2 ) );
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mesh.simplify();
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System.out.println( "Vertices: " + mesh.vertices.size() );
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System.out.println( "Edges: " + ( mesh.rules.size() / 2 ) );
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mesh.generateRegions();
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System.out.println( "Vertices: " + mesh.vertices.size() );
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System.out.println( "Edges: " + ( mesh.rules.size() / 2 ) );
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System.out.println( "Partitions: " + mesh.mesh().size() );
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}
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protected MeshState state = MeshState.TRIANGULATION_READY;
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public Mesh( final Supplier< T > defaultRegionSupplier ) {
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this.defaultRegionSupplier = defaultRegionSupplier;
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}
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public void addPolygon( final Polygon poly, final RegionRule< T > rule ) {
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// Is it at least a triangle?
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if ( poly.getPoints().size() < 3 ) {
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return;
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}
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HalfEdge edge = null;
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for ( Point point : poly.getPoints() ) {
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if ( edge == null ) {
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edge = new HalfEdge();
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HalfEdge.splice( edge, edge.getSym() );
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edge.getOrigin().update();
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edge.getSym().setOrigin( edge.getOrigin() );
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} else {
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edge = edge.split();
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}
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@@ -148,8 +124,77 @@ public class Mesh< T extends Region > {
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}
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public void clear() {
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state = MeshState.TRIANGULATION_READY;
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vertices.clear();
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rules.clear();
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interiorEdges.clear();
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}
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public Mesh< T > copyOf() {
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final Mesh< T > copy = new Mesh< T >( defaultRegionSupplier );
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// Keep track of all edges that we've seen
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final EdgeSet scanned = new EdgeSet();
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// Map each old vertex to a new vertex
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final Map< Vertex, Vertex > newVertices = new HashMap< Vertex, Vertex >();
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/*
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* We now want to create a completely separate PSLG so that we don't modify
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* the original one.
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*/
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for ( Vertex vertex : vertices ) {
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for ( final HalfEdge edge : vertex ) {
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if ( scanned.add( edge ) ) {
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HalfEdge temp = edge;
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HalfEdge newEdge = null;
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do {
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if ( newEdge == null ) {
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newEdge = new HalfEdge();
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HalfEdge.splice( newEdge, newEdge.getSym() );
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newEdge.getSym().setOrigin( newEdge.getOrigin() );
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} else {
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newEdge = newEdge.split();
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}
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final Vertex tempVert = temp.getOrigin();
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// Re-use a previously created vertex if there is one
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Vertex vert;
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if ( newVertices.containsKey( tempVert ) ) {
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vert = newVertices.get( tempVert );
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newEdge.setOrigin( vert );
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newEdge.getPrev().setOrigin( vert );
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HalfEdge.splice( newEdge.getPrev(), vert.getEdge() );
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} else {
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vert = newEdge.getOrigin();
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newVertices.put( tempVert, vert );
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vert.setPosition( tempVert.getPosition() );
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copy.vertices.add( vert );
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}
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if ( interiorEdges.contains( temp ) ) {
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copy.interiorEdges.add( temp );
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}
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if ( interiorEdges.contains( temp.getSym() ) ) {
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copy.interiorEdges.add( temp.getSym() );
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}
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copy.rules.put( newEdge, rules.get( temp ) );
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copy.rules.put( newEdge.getSym(), rules.get( temp.getSym() ) );
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} while ( scanned.add( temp = temp.getNext() ) );
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}
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}
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}
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copy.vertices.parallelStream().forEach( v -> sort( v ) );
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copy.state = state;
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return copy;
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}
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/**
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@@ -160,6 +205,9 @@ public class Mesh< T extends Region > {
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*
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* In addition, remove vertices without any edges, and solve any
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* intersections by splitting edges and/or adding new vertices as required.
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*
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* This method only removes intersections. It does NOT guarantee that polygons
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* will be simple, since there can be holes.
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*/
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public void simplify() {
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// Create a queue and insert all vertices in O(nlogn) time.
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@@ -573,7 +621,10 @@ public class Mesh< T extends Region > {
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* intersections or overlaps.
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*/
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public void generateRegions() {
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if ( state != MeshState.SIMPLIFIED ) {
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if ( state == MeshState.TRIANGULATION_READY ) {
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// The regions have already been generated
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return;
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} else if ( state != MeshState.SIMPLIFIED ) {
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throw new IllegalStateException( "Mesh is not simplified!" );
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}
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@@ -691,7 +742,10 @@ public class Mesh< T extends Region > {
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}
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// Merge any colinear edges before returning
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mergeColinearEdges( keep, interiorAboveEdges );
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mergeColinearEdges( keep, interiorAboveEdges ).forEach( e -> {
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rules.remove( e );
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rules.remove( e.getSym() );
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} );
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interiorEdges.clear();
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interiorEdges.addAll( interiorAboveEdges );
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@@ -731,7 +785,7 @@ public class Mesh< T extends Region > {
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}
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} );
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for ( int i = 0; i < edges.size(); i++ ) {
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for ( int i = 0; i < edges.size(); ++i ) {
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// Get this edge and the next edge
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final HalfEdge e1 = edges.get( i );
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final HalfEdge e2 = edges.get( ( i + 1 ) % edges.size() );
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@@ -749,7 +803,7 @@ public class Mesh< T extends Region > {
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return edges;
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}
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private void mergeColinearEdges( final Collection< Vertex > vertices, final Collection< HalfEdge > internalEdges ) {
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private static Collection< HalfEdge > mergeColinearEdges( final Collection< Vertex > vertices, final Collection< HalfEdge > internalEdges ) {
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final Collection< HalfEdge > toRemove = new ArrayDeque< HalfEdge >();
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final Set< HalfEdge > edges = new HashSet< HalfEdge >();
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@@ -814,9 +868,6 @@ public class Mesh< T extends Region > {
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edges.add( next );
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rules.remove( next );
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rules.remove( next.getSym() );
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toRemove.add( next );
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} else {
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edges.add( edge );
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@@ -826,6 +877,8 @@ public class Mesh< T extends Region > {
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}
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internalEdges.removeAll( toRemove );
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return toRemove;
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}
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public Collection< EdgePolygon > mesh() {
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@@ -844,6 +897,10 @@ public class Mesh< T extends Region > {
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// Get a collection of vertices that need to be sorted, again
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final Collection< Vertex > toSort = new HashSet< Vertex >();
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/*
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* We now want to create a completely separate PSLG so that we don't modify
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* the original one.
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*/
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for ( final HalfEdge edge : interiorEdges ) {
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if ( scanned.add( edge ) ) {
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HalfEdge temp = edge;
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@@ -853,6 +910,7 @@ public class Mesh< T extends Region > {
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if ( newEdge == null ) {
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newEdge = new HalfEdge();
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HalfEdge.splice( newEdge, newEdge.getSym() );
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newEdge.getSym().setOrigin( newEdge.getOrigin() );
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} else {
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newEdge = newEdge.split();
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}
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@@ -864,6 +922,9 @@ public class Mesh< T extends Region > {
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if ( newVertices.containsKey( tempVert ) ) {
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vert = newVertices.get( tempVert );
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newEdge.setOrigin( vert );
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newEdge.getPrev().setOrigin( vert );
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HalfEdge.splice( newEdge.getPrev(), vert.getEdge() );
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toSort.add( vert );
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@@ -873,24 +934,27 @@ public class Mesh< T extends Region > {
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vert.setPosition( tempVert.getPosition() );
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}
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vert.update();
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edges.add( newEdge );
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} while ( scanned.add( temp = temp.getNext() ) );
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}
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}
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for ( final Vertex v : toSort ) {
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sort( v );
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}
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toSort.parallelStream().forEach( v -> sort( v ) );
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// Have a single set of edges
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final TreeSet< Vertex > vertices = new TreeSet< Vertex >( Mesh::compare );
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vertices.addAll( newVertices.values() );
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final Collection< EdgePolygon > polygons = partitionMonotone( vertices, edges );
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return partitionMonotone( vertices, edges ).parallelStream()
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.map( p -> {
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mergeColinearEdges( p.getVertices(), p.getEdges() ).forEach( e -> p.getVertices().remove( e.getOrigin() ) );
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return polygons;
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return p;
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} )
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.map( Mesh::triangulate )
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.flatMap( p -> p.parallelStream() )
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.collect( Collectors.toSet() );
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}
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private static Collection< EdgePolygon > partitionMonotone( final TreeSet< Vertex > vertices, final Collection< HalfEdge > interior ) {
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@@ -1111,7 +1175,7 @@ public class Mesh< T extends Region > {
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edge.setOrigin( prev );
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edge.getSym().setOrigin( vertex );
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HalfEdge.splice( lower, edge );
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HalfEdge.splice( edge, lower );
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HalfEdge.splice( edge.getSym(), vertex.getEdge() );
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supportEdges.add( edge );
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@@ -1121,7 +1185,7 @@ public class Mesh< T extends Region > {
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edge.setOrigin( prev );
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edge.getSym().setOrigin( vertex );
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HalfEdge.splice( upper.getSym().getNext(), edge );
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HalfEdge.splice( edge, upper.getSym().getNext() );
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HalfEdge.splice( edge.getSym(), vertex.getEdge() );
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supportEdges.add( edge );
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@@ -1172,11 +1236,12 @@ public class Mesh< T extends Region > {
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// Now that we've split the polygon into monotone regions, we must
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// also return a collection of the newly created polygon, since each
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// monotone region is its own separate polygon
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// That means each polygon should not share any vertices or edges,
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// which is perfect for us so we can triangulate each polygon in parallel
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final Collection< EdgePolygon > newPolygons = new ArrayDeque< EdgePolygon >();
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// Keep track of all edges that we've seen
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final Set< HalfEdge > scanned = new HashSet< HalfEdge >();
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for ( final HalfEdge edge : interior ) {
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if ( scanned.add( edge ) ) {
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// We have not looked at this edge yet, so loop over it
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@@ -1188,6 +1253,8 @@ public class Mesh< T extends Region > {
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// As we iterate over each edge, if the origin has more than
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// 2 edges, then we need to split the vertex.
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if ( temp.getPrev().getPrev() != temp ) {
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temp.getOrigin().setEdge( temp.getPrev().getPrev() );
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HalfEdge.splice( temp.getPrev(), temp.getSym().getNext() );
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// Set their origins to a new vertex
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@@ -1205,8 +1272,136 @@ public class Mesh< T extends Region > {
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return newPolygons;
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}
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private void triangulate() {
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// TODO
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private static Collection< EdgePolygon > triangulate( final EdgePolygon polygon ) {
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// Go down each monotone chain and connect the vertices where possible.
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// Implements the O(n) triangulation of a polygon as described in
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// Computation Geometry Algorithms and Applications 3rd Ed.
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final Collection< Vertex > toSort = new HashSet< Vertex >();
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if ( polygon.getEdges().size() == 3 ) {
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return Arrays.asList( polygon );
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}
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final Queue< HalfEdge > edges = new PriorityQueue< HalfEdge >( ( a, b ) -> {
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return compare( a.getOrigin(), b.getOrigin() );
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} );
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edges.addAll( polygon.getEdges() );
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final Stack< HalfEdge > stack = new Stack< HalfEdge >();
|
||||
// Add the first two vertices/edges
|
||||
stack.add( edges.poll() );
|
||||
stack.add( edges.poll() );
|
||||
|
||||
HalfEdge prev = stack.peek();
|
||||
while ( edges.size() > 1 ) {
|
||||
final HalfEdge edge = edges.poll();
|
||||
|
||||
if ( isPositive( edge ) ^ isPositive( stack.peek() ) ) {
|
||||
// Insert an edge from the current event to each vertex in the stack
|
||||
HalfEdge current = stack.pop();
|
||||
while ( !stack.isEmpty() ) {
|
||||
final HalfEdge newEdge = new HalfEdge();
|
||||
|
||||
newEdge.setOrigin( edge.getOrigin() );
|
||||
newEdge.getSym().setOrigin( current.getOrigin() );
|
||||
|
||||
HalfEdge.splice( newEdge, edge );
|
||||
HalfEdge.splice( newEdge.getSym(), current );
|
||||
|
||||
polygon.addEdge( newEdge );
|
||||
|
||||
toSort.add( edge.getOrigin() );
|
||||
toSort.add( current.getOrigin() );
|
||||
|
||||
current = stack.pop();
|
||||
}
|
||||
stack.push( prev );
|
||||
} else {
|
||||
HalfEdge current = stack.pop();
|
||||
final boolean isPositive = isPositive( edge );
|
||||
HalfEdge leftEdge = isPositive ? edge.getPrev() : edge;
|
||||
while ( !stack.isEmpty() ) {
|
||||
final HalfEdge next = stack.peek();
|
||||
|
||||
final Vector2d diagonal = next.getOrigin().getPosition().subtracted( edge.getOrigin().getPosition() );
|
||||
final double cross = diagonal.normalize().cross( leftEdge.toVector2d().normalize() );
|
||||
|
||||
// Check if the diagonal is inside the polygon
|
||||
final boolean isInside = isPositive ? cross > ANGLE_TOLERANCE : cross < - ANGLE_TOLERANCE;
|
||||
if ( isInside ) {
|
||||
final HalfEdge newEdge = new HalfEdge();
|
||||
|
||||
newEdge.setOrigin( edge.getOrigin() );
|
||||
newEdge.getSym().setOrigin( next.getOrigin() );
|
||||
|
||||
HalfEdge.splice( newEdge, edge );
|
||||
HalfEdge.splice( newEdge.getSym(), next );
|
||||
|
||||
toSort.add( edge.getOrigin() );
|
||||
toSort.add( next.getOrigin() );
|
||||
|
||||
polygon.addEdge( newEdge );
|
||||
|
||||
leftEdge = newEdge;
|
||||
|
||||
current = stack.pop();
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
stack.push( current );
|
||||
}
|
||||
stack.push( edge );
|
||||
|
||||
prev = edge;
|
||||
}
|
||||
|
||||
final HalfEdge last = edges.poll();
|
||||
stack.pop();
|
||||
while ( stack.size() > 1 ) {
|
||||
final HalfEdge popped = stack.pop();
|
||||
final HalfEdge newEdge = new HalfEdge();
|
||||
|
||||
newEdge.setOrigin( last.getOrigin() );
|
||||
newEdge.getSym().setOrigin( popped.getOrigin() );
|
||||
|
||||
HalfEdge.splice( newEdge, last );
|
||||
HalfEdge.splice( newEdge.getSym(), popped );
|
||||
|
||||
polygon.addEdge( newEdge );
|
||||
|
||||
toSort.add( last.getOrigin() );
|
||||
toSort.add( popped.getOrigin() );
|
||||
}
|
||||
|
||||
// Lazy solution, just sort the vertices
|
||||
// Eventually we will remove this
|
||||
toSort.parallelStream().forEach( v -> sort( v ) );
|
||||
|
||||
// TODO Convert to triangles or something?
|
||||
final Collection< EdgePolygon > polygons = new ArrayDeque< EdgePolygon >();
|
||||
final Set< HalfEdge > scanned = new HashSet< HalfEdge >();
|
||||
for ( final HalfEdge edge : polygon.getEdges() ) {
|
||||
if ( scanned.add( edge ) ) {
|
||||
HalfEdge temp = edge;
|
||||
EdgePolygon poly = new EdgePolygon();
|
||||
|
||||
do {
|
||||
poly.addEdge( temp );
|
||||
} while ( scanned.add( temp = temp.getNext() ) );
|
||||
|
||||
if ( poly.getVertices().size() != poly.getEdges().size() ) {
|
||||
throw new IllegalStateException( "Polygon has inconsistent edges/vertices!" );
|
||||
}
|
||||
|
||||
if ( poly.getVertices().size() != 3 ) {
|
||||
throw new IllegalStateException( "Not a triangle! " + poly.getVertices().size() );
|
||||
}
|
||||
polygons.add( poly );
|
||||
}
|
||||
}
|
||||
|
||||
return polygons;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1328,7 +1523,7 @@ public class Mesh< T extends Region > {
|
||||
|
||||
public static class EdgePolygon {
|
||||
private Set< HalfEdge > edges = new HashSet< HalfEdge >();
|
||||
private TreeSet< Vertex > vertices = new TreeSet< Vertex >( Mesh::compare );
|
||||
private Set< Vertex > vertices = new HashSet< Vertex >();
|
||||
|
||||
private void addEdge( HalfEdge edge ) {
|
||||
edges.add( edge );
|
||||
@@ -1339,7 +1534,7 @@ public class Mesh< T extends Region > {
|
||||
return edges;
|
||||
}
|
||||
|
||||
public TreeSet< Vertex > getVertices() {
|
||||
public Set< Vertex > getVertices() {
|
||||
return vertices;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,16 @@
|
||||
package com.aaaaahhhhhhh.bananapuncher714.minietest;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Font;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.MouseInfo;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.awt.event.ComponentAdapter;
|
||||
import java.awt.event.ComponentEvent;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.awt.event.MouseWheelEvent;
|
||||
import java.io.BufferedReader;
|
||||
import java.io.File;
|
||||
import java.io.FileNotFoundException;
|
||||
@@ -11,13 +20,13 @@ import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.Random;
|
||||
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.SwingUtilities;
|
||||
import javax.swing.Timer;
|
||||
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
@@ -52,12 +61,13 @@ public class MeshingTest2 extends JPanel {
|
||||
// private int centerX = 600;
|
||||
// private int centerY = 400;
|
||||
|
||||
private int centerX = 400;
|
||||
private int centerY = 100;
|
||||
private int offsetX = windowWidth >> 1;
|
||||
private int offsetY = windowHeight >> 1;
|
||||
|
||||
private Graphics g;
|
||||
private double centerX = 0;
|
||||
private double centerY = 0;
|
||||
|
||||
private int scale = 8;
|
||||
private double scale = 8;
|
||||
|
||||
private Collection< Vertex > data;
|
||||
private Collection< EdgePolygon > polygons;
|
||||
@@ -78,14 +88,24 @@ public class MeshingTest2 extends JPanel {
|
||||
}
|
||||
}
|
||||
|
||||
// Select a random plane to draw
|
||||
// draw = planes.get( new Random().nextInt( planes.size() ) );
|
||||
|
||||
// test( planes );
|
||||
System.out.println( "Draw is " + draw );
|
||||
// Attempt to mesh all planes
|
||||
// try {
|
||||
// test( planes );
|
||||
// } catch ( PolygonException e ) {
|
||||
// draw = e.getPlane();
|
||||
// System.out.println( "Draw is now " + draw );
|
||||
// }
|
||||
|
||||
final Collection< Vertex > data = process( draw );
|
||||
final Collection< EdgePolygon > polys = triangulate( draw );
|
||||
// final Collection< EdgePolygon > polys = test();
|
||||
|
||||
System.out.println( "Polygon count: " + polys.size() );
|
||||
|
||||
SwingUtilities.invokeLater( new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
@@ -134,7 +154,6 @@ public class MeshingTest2 extends JPanel {
|
||||
// Now that we have a bunch of bounding boxes, do whatever
|
||||
|
||||
MeshBuilder builder = new MeshBuilder();
|
||||
Plane draw = null;
|
||||
for ( AABB box : boxes ) {
|
||||
for ( Facet facet : generateFacetsFor( box ) ) {
|
||||
builder.addFacet( facet );
|
||||
@@ -144,26 +163,40 @@ public class MeshingTest2 extends JPanel {
|
||||
return builder.planes;
|
||||
}
|
||||
|
||||
private static void test( final Collection< Plane > planes ) {
|
||||
final long processAllStart = System.currentTimeMillis();
|
||||
planes.parallelStream().forEach( plane -> {
|
||||
try {
|
||||
Mesh< RegionSimple > mesh = new Mesh< RegionSimple >( () -> { return new RegionSimple( GluWindingRule.ODD ); } );
|
||||
public static class PolygonException extends RuntimeException {
|
||||
Plane plane;
|
||||
|
||||
for ( Polygon poly : plane.polygons ) {
|
||||
mesh.addPolygon( poly, RegionRuleWinding.CLOCKWISE );
|
||||
}
|
||||
long start = System.currentTimeMillis();
|
||||
mesh.simplify();
|
||||
mesh.generateRegions();
|
||||
long end = System.currentTimeMillis();
|
||||
System.out.println( plane.polygons.size() + ":\t " + ( end - start ) + "ms" );
|
||||
} catch ( IllegalStateException e ) {
|
||||
e.printStackTrace();
|
||||
PolygonException( Plane plane ) {
|
||||
this.plane = plane;
|
||||
}
|
||||
|
||||
Plane getPlane() {
|
||||
return plane;
|
||||
}
|
||||
}
|
||||
|
||||
private static void test( final Collection< Plane > planes ) {
|
||||
final long processAllStart = System.currentTimeMillis();
|
||||
planes.parallelStream().forEach( plane -> {
|
||||
try {
|
||||
Mesh< RegionSimple > mesh = new Mesh< RegionSimple >( () -> { return new RegionSimple( GluWindingRule.ODD ); } );
|
||||
|
||||
for ( Polygon poly : plane.polygons ) {
|
||||
mesh.addPolygon( poly, RegionRuleWinding.CLOCKWISE );
|
||||
}
|
||||
} );
|
||||
final long processAllEnd = System.currentTimeMillis();
|
||||
System.out.println( "Took " + ( processAllEnd - processAllStart ) + "ms to process " + planes.size() + " planes" );
|
||||
long start = System.currentTimeMillis();
|
||||
mesh.simplify();
|
||||
mesh.generateRegions();
|
||||
final Collection< EdgePolygon > polys = mesh.mesh();
|
||||
long end = System.currentTimeMillis();
|
||||
System.out.println( plane.polygons.size() + " to " + polys.size() + ":\t " + ( end - start ) + "ms" );
|
||||
} catch ( IllegalStateException e ) {
|
||||
e.printStackTrace();
|
||||
throw new PolygonException( plane );
|
||||
}
|
||||
} );
|
||||
final long processAllEnd = System.currentTimeMillis();
|
||||
System.out.println( "Took " + ( processAllEnd - processAllStart ) + "ms to process " + planes.size() + " planes" );
|
||||
}
|
||||
|
||||
private static Collection< Vertex > process( final Plane plane ) {
|
||||
@@ -226,6 +259,9 @@ public class MeshingTest2 extends JPanel {
|
||||
System.out.println( "After generating regions vertex count: " + mesh.getVertices().size() );
|
||||
System.out.println( "After generating regions edge count: " + ( mesh.getRuleSize() / 2 ) );
|
||||
|
||||
// Make sure this works
|
||||
mesh = mesh.copyOf();
|
||||
|
||||
final Collection< EdgePolygon > polys = mesh.mesh();
|
||||
long end = System.currentTimeMillis();
|
||||
System.out.println( "Took " + ( end - start ) + "ms" );
|
||||
@@ -360,6 +396,69 @@ public class MeshingTest2 extends JPanel {
|
||||
f = new JFrame( "Drawing Board" );
|
||||
f.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
|
||||
|
||||
final MouseAdapter adapter = new MouseAdapter() {
|
||||
private boolean dragging = false;
|
||||
private double initX, initY;
|
||||
private int dragX, dragY;
|
||||
private double scroll = Math.log( scale );
|
||||
|
||||
@Override
|
||||
public void mousePressed( MouseEvent e ) {
|
||||
dragging = true;
|
||||
|
||||
initX = centerX;
|
||||
initY = centerY;
|
||||
|
||||
dragX = e.getXOnScreen();
|
||||
dragY = e.getYOnScreen();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseReleased( MouseEvent e ) {
|
||||
dragging = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseDragged( MouseEvent e ) {
|
||||
if ( dragging ) {
|
||||
centerX = initX + ( ( e.getXOnScreen() - dragX ) / scale );
|
||||
centerY = initY + ( ( e.getYOnScreen() - dragY ) / scale );
|
||||
|
||||
repaint();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseWheelMoved( MouseWheelEvent e ) {
|
||||
if ( e.getWheelRotation() < 0 ) {
|
||||
scroll += 0.5;
|
||||
} else {
|
||||
scroll -= 0.5;
|
||||
}
|
||||
scale = Math.exp( scroll );
|
||||
|
||||
repaint();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseMoved( MouseEvent e ) {
|
||||
super.mouseMoved( e );
|
||||
|
||||
repaint();
|
||||
}
|
||||
};
|
||||
|
||||
addMouseListener( adapter );
|
||||
addMouseMotionListener( adapter );
|
||||
addMouseWheelListener( adapter );
|
||||
|
||||
f.addComponentListener( new ComponentAdapter() {
|
||||
public void componentResized( ComponentEvent e ) {
|
||||
offsetX = getWidth() >> 1;
|
||||
offsetY = getHeight() >> 1;
|
||||
};
|
||||
} );
|
||||
|
||||
f.add( this );
|
||||
|
||||
f.setSize( windowWidth, windowHeight );
|
||||
@@ -369,10 +468,6 @@ public class MeshingTest2 extends JPanel {
|
||||
f.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
|
||||
}
|
||||
|
||||
public void drawPoint( double x, double y ) {
|
||||
g.fillRect( ( int ) x * scale, ( int ) y * scale, scale, scale );
|
||||
}
|
||||
|
||||
private static Vector2d rotate( Vector2d a, double angle ) {
|
||||
double cos = Math.cos( angle );
|
||||
double sin = Math.sin( angle );
|
||||
@@ -384,30 +479,15 @@ public class MeshingTest2 extends JPanel {
|
||||
@Override
|
||||
public void paintComponent( Graphics g ) {
|
||||
super.paintComponent( g );
|
||||
this.g = g;
|
||||
|
||||
g.setColor( new Color( 200, 200, 200 ) );
|
||||
g.drawLine( centerX, 0, centerX, 2000 );
|
||||
g.drawLine( 0, centerY, 2000, centerY );
|
||||
g.drawLine( ( int ) ( scale * centerX ) + offsetX, 0, ( int ) ( scale * centerX ) + offsetX, getHeight() );
|
||||
g.drawLine( 0, ( int ) ( scale * centerY ) + offsetY, getWidth(), ( int ) ( scale * centerY ) + offsetY );
|
||||
g.setColor( Color.BLACK );
|
||||
|
||||
if ( data != null ) {
|
||||
Collection< Vertex > polygons = data;
|
||||
|
||||
// Set< HalfEdge > positiveEdges = new HashSet< HalfEdge >();
|
||||
// Set< HalfEdge > negativeEdges = new HashSet< HalfEdge >();
|
||||
//
|
||||
// for ( Vertex v : polygons ) {
|
||||
// for ( HalfEdge e : v ) {
|
||||
// if ( Mesh.isPositive( e ) ) {
|
||||
// positiveEdges.add( e );
|
||||
// } else {
|
||||
// negativeEdges.add( e );
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
EdgeSet edges = new EdgeSet();
|
||||
for ( Vertex vert : polygons ) {
|
||||
for ( HalfEdge edge : vert ) {
|
||||
@@ -415,10 +495,10 @@ public class MeshingTest2 extends JPanel {
|
||||
Point p1 = edge.getOrigin().getPosition();
|
||||
Point p2 = edge.getDest().getPosition();
|
||||
g.drawLine(
|
||||
( int ) ( p1.getX() * scale ) + centerX,
|
||||
( int ) ( - p1.getY() * scale ) + centerY,
|
||||
( int ) ( p2.getX() * scale ) + centerX,
|
||||
( int ) ( - p2.getY() * scale ) + centerY
|
||||
( int ) ( ( centerX + p1.getX() + 40 ) * scale ) + offsetX,
|
||||
( int ) ( ( centerY - p1.getY() ) * scale ) + offsetY,
|
||||
( int ) ( ( centerX + p2.getX() + 40 ) * scale ) + offsetX,
|
||||
( int ) ( ( centerY - p2.getY() ) * scale ) + offsetY
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -426,36 +506,36 @@ public class MeshingTest2 extends JPanel {
|
||||
final double diff = scale * 0.15;
|
||||
final Point point = vert.getPosition();
|
||||
g.setColor( Color.BLACK );
|
||||
g.drawRect( ( int ) ( point.getX() * scale ) + centerX - ( int ) diff, ( int ) ( - point.getY() * scale ) + centerY - ( int ) diff, ( int ) ( diff * 2 ), ( int ) ( diff * 2 ) );
|
||||
g.drawRect( ( int ) ( ( centerX + point.getX() + 40 ) * scale ) - ( int ) diff + offsetX, ( int ) ( ( centerY - point.getY() ) * scale ) - ( int ) diff + offsetY, ( int ) ( diff * 2 ), ( int ) ( diff * 2 ) );
|
||||
}
|
||||
}
|
||||
|
||||
if ( polygons != null ) {
|
||||
// System.out.println( "Polygon count: " + polygons.size() );
|
||||
g.setColor( Color.BLACK );
|
||||
int count = 2;
|
||||
Random random = new Random( hashCode() );
|
||||
for ( final EdgePolygon p : polygons ) {
|
||||
final Collection< HalfEdge > edges = p.getEdges();
|
||||
|
||||
// g.setColor( Color.BLACK );
|
||||
// for ( HalfEdge edge : edges ) {
|
||||
// Point p1 = edge.getOrigin().getPosition();
|
||||
// Point p2 = edge.getDest().getPosition();
|
||||
// g.drawLine(
|
||||
// ( int ) ( p1.getX() * scale ) + centerX + ( 170 * count ),
|
||||
// ( int ) ( - p1.getY() * scale ) + centerY,
|
||||
// ( int ) ( p2.getX() * scale ) + centerX + ( 170 * count ),
|
||||
// ( int ) ( - p2.getY() * scale ) + centerY
|
||||
// );
|
||||
//
|
||||
// g.drawLine(
|
||||
// ( int ) ( p1.getX() * scale ) + centerX + 170,
|
||||
// ( int ) ( - p1.getY() * scale ) + centerY,
|
||||
// ( int ) ( p2.getX() * scale ) + centerX + 170,
|
||||
// ( int ) ( - p2.getY() * scale ) + centerY
|
||||
// );
|
||||
// }
|
||||
// count++;
|
||||
g.setColor( Color.BLACK );
|
||||
for ( HalfEdge edge : edges ) {
|
||||
Point p1 = edge.getOrigin().getPosition();
|
||||
Point p2 = edge.getDest().getPosition();
|
||||
g.drawLine(
|
||||
( int ) ( ( centerX + p1.getX() + count * 25 ) * scale ) + offsetX,
|
||||
( int ) ( ( centerY - p1.getY() - 150 ) * scale ) + offsetY,
|
||||
( int ) ( ( centerX + p2.getX() + count * 25 ) * scale ) + offsetX,
|
||||
( int ) ( ( centerY - p2.getY() - 150 ) * scale ) + offsetY
|
||||
);
|
||||
|
||||
g.drawLine(
|
||||
( int ) ( ( centerX + p1.getX() ) * scale ) + offsetX,
|
||||
( int ) ( ( centerY - p1.getY() - 150 ) * scale ) + offsetY,
|
||||
( int ) ( ( centerX + p2.getX() ) * scale ) + offsetX,
|
||||
( int ) ( ( centerY - p2.getY() - 150 ) * scale ) + offsetY
|
||||
);
|
||||
}
|
||||
count++;
|
||||
|
||||
int size = edges.size();
|
||||
int[] xPoints = new int[ size ];
|
||||
@@ -464,53 +544,21 @@ public class MeshingTest2 extends JPanel {
|
||||
HalfEdge edge = edges.iterator().next();
|
||||
for ( int i = 0; i < edges.size(); ++i ) {
|
||||
final Point point = edge.getOrigin().getPosition();
|
||||
xPoints[ i ] = ( int ) ( point.getX() * scale ) + centerX + 400;
|
||||
yPoints[ i ] = ( int ) ( - point.getY() * scale ) + centerY;
|
||||
xPoints[ i ] = ( int ) ( ( centerX + point.getX() ) * scale ) + offsetX;
|
||||
yPoints[ i ] = ( int ) ( ( centerY - point.getY() ) * scale ) + offsetY;
|
||||
edge = edge.getNext();
|
||||
}
|
||||
|
||||
g.setColor( new Color( ( int ) ( Math.random() * 0xFFFFFF ) ) );
|
||||
g.setColor( new Color( random.nextInt( 0x1000000 ) ) );
|
||||
g.fillPolygon( xPoints, yPoints, size );
|
||||
}
|
||||
|
||||
// g.setColor( Color.BLACK );
|
||||
// for ( final EdgePolygon p : polygons ) {
|
||||
// for ( final Vertex v : p.getVertices() ) {
|
||||
// final Point point = v.getPosition();
|
||||
//
|
||||
// double diff = scale * .3;
|
||||
// g.drawRect( 400 + ( int ) ( point.getX() * scale ) + centerX - ( int ) diff, ( int ) ( point.getY() * scale ) + centerY - ( int ) diff, ( int ) ( diff * 2 ), ( int ) ( diff * 2 ) );
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
// Point[] points = {
|
||||
// new Point( 0, -2 ),
|
||||
// new Point( 1.5, -3.0 ),
|
||||
// new Point( 0.0, -2.0 ),
|
||||
// new Point( 0.9545454545454546, -1.3636363636363638 ),
|
||||
// new Point( -0.8333333333333334, -1.0 ),
|
||||
// new Point( 0.8333333333333334, -1.0 ),
|
||||
// new Point( -0.5, 0.0 ),
|
||||
// new Point( 0.5, 0.0 ),
|
||||
// new Point( -0.16666666666666669, 1.0 ),
|
||||
// new Point( 0.16666666666666669, 1.0 ),
|
||||
// new Point( -0.16666666666666669, 1.0 ),
|
||||
// new Point( 1, 1 ),
|
||||
// new Point( -0.16666666666666669, 1.0 ),
|
||||
// new Point( 0, 1.5 ),
|
||||
// new Point( 0, 1.5 ),
|
||||
// new Point( 0.16666666666666669, 1.0 ),
|
||||
// new Point( -1, 2 ),
|
||||
// new Point( 1, 2 ),
|
||||
// };
|
||||
//
|
||||
// int size = points.length >> 1;
|
||||
// for ( int i = 0; i < size;i++ ) {
|
||||
// Point a = points[ i << 1 ];
|
||||
// Point b = points[ ( i << 1 ) + 1 ];
|
||||
//
|
||||
// g.drawLine( ( int ) ( a.x * scale ) + centerX, ( int ) ( a.y * scale ) + centerY, ( int ) ( b.x * scale ) + centerX, ( int ) ( b.y * scale ) + centerY );
|
||||
// }
|
||||
java.awt.Point p = MouseInfo.getPointerInfo().getLocation();
|
||||
p = new java.awt.Point( p.x - getLocation().x, p.y - getLocation().y );
|
||||
g.setColor( Color.RED );
|
||||
g.setFont( new Font( Font.MONOSPACED, Font.BOLD, 30 ) );
|
||||
g.drawString( "X: " + ( ( p.x - offsetX ) / scale - centerX ), 10, 30 );
|
||||
g.drawString( "Y: " + ( ( p.y - offsetY ) / scale - centerY ), 10, 60 );
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user